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Oros, Justice

Overview

Oros is not wholly benevolent nor oppressive, it is a faith of order, law, and cosmic truth, often stern and unwavering. It can act as both ally and antagonist to the party, depending on how their actions align with its ideals.

Oros is not a single personality, it is represented by the many aspects of justice

Symbol: A blazing sun set within a circle of twelve stars – representing truth shining through the cycles of fate.

Seat of Power: The temple island in Eldoria

Tenets

Truth is sacred. Lies and illusions are sins against the cosmic order

Justice transcends kings. No ruler or state is above divine law

Curiosities are dangerous. Artifacts of unclear or forbidden origin are to be secured, studied, or destroyed

Light tempers shadow. Darkness cannot be eradicated, but it must be contained

Structure

High Oracles (interpret cosmic law, the "voices of Oros")

Justicars (warrior-clerics, paladins, inquisitors and initiates)

Archivists (scholars, scribes, and lorekeepers)

Clerics & Priests spread across city-states

View on Artifacts (like the Mirror of Mor’Shaar)

The Oros faith sees such relics as corruptions of fate. They are dangerous temptations, prisons for souls, or echoes of powers that should not exist. Their preferred stance is sealing, containing, or destroying them—rarely preservation.